


#Unity art assets manual#
This means that whenever you create a new 3D model, 2D sprite sheet, pixel-art animation, or any other asset for the product, you’ll have to go through a time-consuming manual integration phase. There is no infrastructure yet, no big DevOps team, and no super-solid asset management pipeline. Let’s say you’re a game artist working on a small Unity project. Why you should automate the management of your game assets
#Unity art assets how to#
How to set it up for a Git-versioned Unity project using Codemagic.Why automating the dev/artist interface is beneficial.So, in this article, we’ll discuss how we can use tech to ease collaboration and achieve continuous art-to-dev communication. However, this can be pretty complex in practice because neither artists nor devs have the time to manage the entire lifecycle of all resources from design to creation and, eventually, implementation. To collaborate effectively, they need to be able to seamlessly communicate and easily share assets between teams. For example, the heart of any game project is developers and artists. Games make great projects because they mix plenty of skill sets and bring together various areas of expertise. Let’s see how we can help artists and game developers work together more efficiently with the support of some automation. Not much tooling is needed to set this up - you can use any Git provider for version control, Slack for notifications, and a Codemagic pipeline with a webhook that triggers once a new branch with a specific name is added. For example, using automatic build triggering once a new asset is added allows the artist to see how it looks in the game without bothering the developer, which reduces waiting times and context switching. TL DR: Collaboration between Unity developers and artists can be enhanced by adding some automation tools. This post has been updated in July 2022 to introduce some fixes to the codemagic.yaml file in the sample project.
